Jul 29, 2005, 05:40 PM // 17:40
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#21
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Why's a monk attacking? When your teammates are at 75% hp or higher...
What do you people think about when using skill builds? Let's just use skills and never attack? Sheesh...
For the record wand attacks build adrenaline faster than melee oddly enough... /shrug
And being a monk, how fast will a warrior dive into you to take you out? Getting hit while shooting off that wand will guaruntee a fast Bonetti's Defense which will even nullify pesky rangers that are on you.
Just watch out for Irresistable Blow, Swift Chop, or Seeking Blade. Those skills tear into a stance user and what's worse, A Virulence {E} after swift chop [which I LOVE] can be catastrophic. However those are specific counters and not too popular to throw away bonetti's. And yes, it's a NON-ELITE energy management skill. Mo/W is the anti-warrior monk.
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Jul 29, 2005, 06:37 PM // 18:37
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#22
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Actually I think Mo/E would be better anti-Warrior than Mo. Maybe Mo/Mesmer but then you wouldn't heal for too much. I don't know about you, but most good players carry Swift Chop, it's the only skill that can end a stance. With Mo/E you can bring Ward Against Melee (if you want, bit of high energy cost), but much more important is the Armor of Earth.
But I'm going to try out using Bonetti's Defence and see if it's any good on my Monk.
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Jul 29, 2005, 06:43 PM // 18:43
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Location: SLC
Guild: The Naked Dragon
Profession: Mo/Me
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ward against melee really isn't as effective for a monk as you think. if i were going Mo/E, i would definately go armor of earth instead.
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Jul 30, 2005, 01:14 AM // 01:14
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#24
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Frost Gate Guardian
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Quote:
Originally Posted by ZD_kusanagi
first of all, i never said throw on bonettis defense. i'm actually against it. it DOESNT make sense for a monk to be attacking. and by saying necros hex you also, you are only strengthening my argument that you will be using alot of energy just to keep hexes off you. now under your scenario, a mesmer AND a necro are laying hexes down on you. and your spamming hex breaker as fast as your little fingers can press it.. while your party is getting slaughtered since you used up all that energy into keeping yourself able to heal them...? it's just faulty in the middle of battle to be spamming hex breaker while still trying to heal. it doesn;t work. its too much energy spent not healing.
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Ok, if a mesmer AND a necro are laying hexes on you, that means 2 ppl are trying to kill you. So if you and your attackers are excluded from the battle, it becomes 3v2, now who has the advantage?
Also if you compare the skill costs, backfire costs 15 mana, mark of subversion costs 10 mana etc. So by spending 5 mana on a skill, you can prevent someone else from targetting you with a higher mana consuming skill. Mesmer secondary IMO is more efffective because warriors are easier to counter compare to casters, a simple blind/weakness/slow etc can be devastating to a warrior, but a mesmer or necro can still cast stuff at you, so woulnd't it be better to use hex breaker to counter at least some of their hexes?
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Jul 30, 2005, 02:34 AM // 02:34
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#25
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by firstwave
Ok, if a mesmer AND a necro are laying hexes on you, that means 2 ppl are trying to kill you. So if you and your attackers are excluded from the battle, it becomes 3v2, now who has the advantage?
Also if you compare the skill costs, backfire costs 15 mana, mark of subversion costs 10 mana etc. So by spending 5 mana on a skill, you can prevent someone else from targetting you with a higher mana consuming skill. Mesmer secondary IMO is more efffective because warriors are easier to counter compare to casters, a simple blind/weakness/slow etc can be devastating to a warrior, but a mesmer or necro can still cast stuff at you, so woulnd't it be better to use hex breaker to counter at least some of their hexes?
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That is true. Hex breaker + signet of midnight basically shuts down most things trying to get at you. The tough part about hex breaker is that its hard to notice (for me) when it goes down, only when too late.
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Jul 30, 2005, 05:11 PM // 17:11
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#26
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
ward against melee really isn't as effective for a monk as you think. if i were going Mo/E, i would definately go armor of earth instead.
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That's what I put isn't it? :P
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Jul 31, 2005, 07:14 PM // 19:14
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#27
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Frost Gate Guardian
Join Date: Jul 2005
Location: SLC
Guild: The Naked Dragon
Profession: Mo/Me
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Quote:
Originally Posted by firstwave
Ok, if a mesmer AND a necro are laying hexes on you, that means 2 ppl are trying to kill you. So if you and your attackers are excluded from the battle, it becomes 3v2, now who has the advantage?
Also if you compare the skill costs, backfire costs 15 mana, mark of subversion costs 10 mana etc. So by spending 5 mana on a skill, you can prevent someone else from targetting you with a higher mana consuming skill. Mesmer secondary IMO is more efffective because warriors are easier to counter compare to casters, a simple blind/weakness/slow etc can be devastating to a warrior, but a mesmer or necro can still cast stuff at you, so woulnd't it be better to use hex breaker to counter at least some of their hexes?
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in your scenario, your talking about arena. i don't care about the arenas. im talking about the gvg, or hoh. where you have 8 people on each team, not 4 ok? so it's still worth it for a necro and a mesmer to be blocking you out, while the other team is getting the rest of your team. backfie is crap anyway compared to the other skills mesmers can use. most experienced players don't even use it. they use energy denial, and interupt. but there are still alot of hexes working on you. so if they are hitting you with energy denial(that means you dont have as much energy for those of you that don't know),you wont realy have the energy to be casting 5 energy every 5 seconds AND trying to throw down a suitable amount of spells on your team mates. it's much better for your other players to just be running remove hex, or inspired hex, etc. so the monk that ISNT getting targeted can use the energy to get you out of a fix.
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